Fang Dragon
Poised to pounce, this steel gray dragon is a mass of claws, blade-like scales, and fangs. Even down to the end of it's bladed tail, this dragon looks as though it was born to rend and tear. Despite the shorter wings, you are very sure that you cannot run fast enough or far enough to evade it's leap.
CN dragon
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Base Statistics
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CR 2; Size Tiny; Hit Dice 3d12
Speed 60 ft.
Natural Armor +2; Breath Weapon Bite*, 1d2 Constitution drain
Str 12, Dex 18, Con 13, Int 7, Wis 13, Cha 7
Ecology
Environment Temperate Mountains
Organization solitary or mated pair
Treasure triple
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Special Abilities
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Breath Weapon (Su): A fang dragon does not have a "breath weapon", per say. Instead, it's bite drains the Constitution of those unfortunate enough to have been bitten by the dragon. When a fang dragon bites a target, that target must make a Fortitude save against a DC equal to what the fang dragon's breath weapon DC. A failed save takes the full Constitution damage, and a save indicates that the target only take half the Constitution damage. If the target does not have a Constitution score, the target instead takes double the amount of damage rolled as hit point damage.
Increased Damage (Ex): A fang dragon's physical weapons are always considered those of one age category higher.
Rend Magic (Su): When a Young Adult or older fang dragon hits with both claw attacks on the same target, that target takes an additional 1d6 points of damage. Also, the target is subjected to a targets dispell magic, as per the spell. The caster level for the targeted dispell is equal to the dragon's hit dice.
Sound Imitation (Ex): A very young or older fang dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
Spell Like Abilities (Sp): Fang Dragons gain a number of "anti-magic" spell-like abilities. Very Young - detect magic, read magic; Young - shield; Adult - spell turning; Old - telekinesis; Great Wyrm - globe of invulnerability (can only be cast once every 1d4 hours).
Age Category
|
Special Abilities
|
Caster Level
|
Wyrmling
| Increased Damage, Short Wings, Trip |
---
|
Very Young
|
Sound Imitation, Detect Magic, Read Magic
|
---
|
Young
| Pounce, Shield |
---
|
Juvenile
|
DR 5/Magic, Spell Resistance
|
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|
Young Adult
| Frightful Presence, Rend Magic |
1st
|
Adult
| Spell turning |
3rd
|
Mature Adult
| DR 10/Magic |
5th
|
Old
| Telekinesis |
7th
|
Very Old
| DR 15/Magic |
9th
|
Ancient
|
Fast Healing 2
|
11th
|
Wyrm
| DR 20/Magic |
13th
|
Great Wyrm
| Globe of Invulnerability |
15th
|
Of all dragons, these are the most solitary, but also the most likely to work with another being that has physically beaten it. This can sometimes lead to an odd friendship, but mostly it is put in place to allow the dragon to constantly test itself against the one that defeated it. This can cause some very discomforting situations, depending on how the dragon and it's "conqueror's" attitudes match.
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