Friday, December 10, 2010

Archive: Some Star Wars Kung-Fu

I am a huge fan of Asian styled adventures. I love kung-fu movies, Kaiju flicks, and Hong Kong action films. I also play a lot of Legends of the Five Rings. That all being said, I've for years played with the idea of Asian themed Star Wars adventures. It just kinda makes sense. There is no question that there is a lot of the same Chinese and Japanese styling to the Jedi and Sith. Originally, these were posted at saga-edition.com's forums, then a number of them were reposted on my other site norcastleabbey.com. Now, I've decided to consolidate them all onto this one post.  So, that being said, allow me to present some Star Wars Kung-Fu ideas. They were written from the PoV of a holocron.


Torun'calyta
"Ah, yes, I have heard of Torun'calyta, the Slave's Style. I'm impressed that you are interested in such a maneuverable style. It is not the most physically powerful of paths of unarmed combat, but what it lacks in damage it makes up for in elegance and innovation. Sacrificing strength for grace, this unusual style is specializes more on the art aspect than on the martial.
While some of the specifics of the origin of this style are lost to the ages, it is known that it was developed actually by female Twi'lek slaves sometime early in the formation of the Galactic Republic. Obviously, not permitted to use weapons or wear armor, a group of the slaves chose to find a way to fight back against their masters, while keeping their fomenting rebellion hidden. Masking their training in an elaborate and beautiful dance, the mock "combat dances" entertained their masters, all the while allowing them to train and perfect their skills.
While the details of where the rebellion occurred, or against whom a group of female twi'leks were able to rebel against successfully has been lost to time, it is know that it was successful. The style called Torun'calyta (The Dance of Freedom) has spread throughout the stars. There are some places that teaching this art is considered illegal, if not treasonous. Of course, the style can be taught to any species and any gender, there is something to be said about the form of a female twi'lek mistress of Torun'calyta as they move across the floor. What? Because I am long passed you think I am lifeless?"

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Torun'calyta Talent Tree
This Talent Tree is meant for a character of any class that has taken at least the Martial Arts I feat.

  • Dancing Defense - Your dance-like movements keep your opponent guessing where you're going to actually end up, making it harder to hit you. When wearing no armor, you can add your Charisma modifier to your Reflex defense as a dodge bonus. A situation that would make you lose your Dexterity bonus to Reflex Defense (if any) also makes you lose the benefits of this talent. Prerequisite: Dodge, Martial Arts I, Torun'calyta Beginner

  • Torun'calyta Beginner - Torun'calyta is an acrobatic style with many spinning strikes. When making an unarmed strike, you may make an additional attack in the same round. Each attack takes a -2 penalty on each attack roll, as you are sacrificing precision for speed. This penalty affects all attacks you are entitled to in a round. If you have the Double Attack Feat, and chose to use this ability, your first attack would be at a -2, the second would be at -2, and the third would be at -7. Prerequisite: Martial Arts I

  • Torun'calyta Intermediate- The spinning and unorthodox movement of a student of Torun'calyta has caught more than opponent off guard. Once per combat, you may make a Feint as a standard action, using Acrobatics instead of Deception. If the feint is successful, you may make an immediate attack as part of the action. In order to do so, though, you must move at least 1 square. Prerequisite: Martial Arts I, Martial Arts II, Torun'calyta Beginner

  • Torun'calyta Master- A true Master When making an unarmed strike , you may make additional attacks in the same round, taking a -2 penalty to the attack on the first two attacks, and then an additional, cumulative -2 on each additional attack beyond the second. The attack bonus, though, cannot be negative. Thus a martial artist with an attack of +10 would take 2 attacks a +8 each, then one at +6, one at +4, one at +2, and a final attack at +0, for a total of 6 attacks. These attacks do not gain the usual bonus to damage from Strength (if any), as you are not only sacrificing accuracy, but also force behind a flurry of blows. Prerequisites: Martial Arts I, Martial Arts II, Martial Arts III, Torun'calyta Beginner, Torun'calyta Intermediate


Kad'verd
Centuries before traveling the stars, the people that would become known as the Mandalorians were, even then, master warriors. One of the traditions that has survived to this day is Kad'verd. This is a hand to hand style that incorporates not only hand strikes and kicks, but also the use of a melee weapon. It is dangerous in the proper hands, as a warrior of this style can make unexpected strikes and combat multiple opponents all with the prowess of a katarn.
Kad'verd (or Blade Fighter in Mando'a) is a nearly lost art from eons past in Mandalorian combat. A flexible style meant to keep a warrior in the heart of the battle, able to attack his opponent with all the tools at his disposal.


  • Kad'verd Novice - When fighting with a small or medium slashing weapon in one hand, and nothing in the other, you may make an unarmed strike with the free hand as if you had the Two-Weapon Fighting feat. Also, gain a +1 competency bonus to damage with the off handed strike. Prerequisites: Martial Arts 1, Weapon Proficiency (Advanced Melee Weapons, or Exotic Slashing Weapon)

  • Kad'verd Expert - When an opponent attempts to attack your slashing weapon or to disarm the said same weapon, you gain an immediate attack of opportunity against the opponent. This attack must be made with the free hand, and must be an unarmed strike. This attack is in addition to any attacks of opportunity that these attempts may normally cause. Also, if an opponent attempts to make a grapple attempt against you and fails, you gain an immediate attack of opportunity against them using your slashing weapon. Prerequisites: Martial Arts 2, Kad'verd Novice

  • Kad'sa'kom Kom'sa'kad (Blade as Fist Fist as Blade) - Any feat that applies to a slashing weapon; such as Dual Strike, Weapon Focus; also applies to your unarmed strikes. Also, any talent has Martial Arts I, II, or III as a prerequisite can also be applied while wielding a slashing weapon. Prerequisites: Martial Arts 2, Kad'verd Novice, Kad'verd Expert.


Nhul-Shtul Wrestling
The origins of Nhul-Shtuk is lost to history. The fact that the name translates in the ancient Sith tongue to "Nothing Forbidden" hints to sinister origins, but it has spread through a number of warrior traditions on numerous planets that the truth of the matter cannot be deciphered. This is a very in-your-face style of Martial Art. Brawlers, thugs, and others that like to get in close, and take their opponent down in the most brutal fashion possible often study at least some minor aspects of this style.
While many Martial Arts are considered "graceful" or "beautiful" this one is practical and forceful. Students of this style often spend their first years learning this style bloodied, broken and bruised before becoming good enough to return the punishment.


  • Nhul-Shtul Novice - You have learned the basics of close combat among the students of Nhul-Shtul. By spending two swift actions in a round, you may choose to gain either a +2 bonus to damage on a single armed strike, or gain a +2 bonus to attempt tin initiate a grapple. This bonus to grapple stacks with the Expert Grappler talent from the Brawler Talent Tree. Prerequisites: Martial Arts 1, Str. 13.

  • Nhul-Shtul Acolyte - If you successfully use the Novice Talent of this style to gain the +2 bonus to damage and successfully hit your opponent, you may attempt to begin a grapple as a free action. This grapple provokes no attacks of opportunity, and gains the +2 bonus to attempt to initiate a grapple, as provided by Novice Talent. Prerequisites: Nhul-Shtul Novice.

  • Nhul-Shtul Fighter - When attacking a prone opponent, your strength modifier is doubled for damage. Your critical threat range is increased by one when attacking a prone or helpless opponent. This ability may not be used with an ability that increases the number of attacks. If your opponent is immune to Critical Hits (such as a droid) and you would have inflicted a critical hit, instead you deal an additional +2 to damage. Prerequisites: Nhul-Shtul Acolyte, Martial Arts II

  • Nhul-Shtul Master - If you successfully grapple an opponent, you may make a trip attack as a free action. The trip provokes no attack of opportunity. You may choose to follow your opponent, maintaining the grapple, and going prone as well, or you may choose to release the grapple as a free action, and remain standing over them in the same square. Prerequisites: Nhul-Shtul Fighter

  • Nhul-Shtul Lord - Your unarmed strike critical modifiers are increased by one. Also, when grappling, you may choose to deal regular damage, or forgo damage and forcing your opponent to go down one on the Condition Chart. Prerequisites: Nhul-Shtul Master, Martial Arts III

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