I've been doing a lot of "Getting started, but never finishing an update to this blog", lately. Additionally, I am desiring greatly to start running again. As most of my friends and family are outside of the state of Maryland, where I now reside, I am planning on running said role-playing game on Roll20. I will also be doing "Players Guides" for whichever game I plan on doing here on this blog. I mean, honestly, I have the resource, why not make use of it.
As such, I want to put it out there, to my friends, who are the only ones that actually read this. Where should my focus be? Here are my options:
Option the first:
Rule System - Starfinder
Hook - As a newly formed group in the Innards, life is a fight for survival. The Innards are the twisted metal network of shafts, tunnels, corridors, and chambers large enough to fit entire cities, of a place known as "Ennaring". Many attempts to escape the brutal squalor of life in the Innards by going "Burnwards", an area as wild and lawless as the Innards, but at least it's out in the constant sunlight. Things unknown and abominable hunt the region known as "Darkwards", areas of eternal night, where the lights flicker, shadows dance, and tendrils of madness reach out from grates. Between both are the "Upwards" and "Downwards", clusters of rotating towers, where decadent "towerborne" attempts to exert influence on the Innards, in bids for power, and often just for sport, to fill otherwise shallow existence.The dream of every inhabitant, though, is to find a means off Ennaring and strikeout, into the System. The glittering haven of Edenring is whispered by the naive and hopeful, and seen in the distance by those is Upwards and Downwards. Most means off Ennaring were destroyed centuries ago in The Lockdown.
It is here that our band of would-be legends find themselves.
This game would use the Starfinder rules, but some third party materials, as well.
Options the second:
Rule System - Pathfinder
Hook - The Primeval Thule campaign setting. I don't need to elaborate on the setting that much. It would be very Sword and Sorcery. This would have the possibility of being more "eldritch horror" and "weird fantasy" in the aspects of the game, then the traditional Pathfinder game. I would be using a number of third party publishing materials, as well, to add additional options and flavor to the game. For example, the players could play a Minotaur, from Kobold Press's "Advanced Races Compendium".Option the third:
Rule System - Palladium
Hook - OK, this one may get some people to do a double-take, but... I want to run a Robotech game. I have all these Palladium Books, and as much as the company itself has cheesed me off, I still like running the rule system. So, here's the premise...A group of REF Marines is sent to recon what looks to be a Dyson sphere. That in and of itself is impressive, but there are indications of signals coming from it. Signals in English, no less. Of course, nothing ever goes smoothly, and the team is stranded in a very strange place, with a mystery of cosmic scale. One where the threat of the Invid may not be the biggest concern.
The group of player characters would have more options than a traditional Robotech game, and would also have the option to play a PC from the sphere, itself (a local guide, as it were). Think of it as Robotech with a smattering to Rifts, After the Bomb, and maybe a bit of Vash the Stampede.
So, there are my Options. The game would run every other Saturday, in the afternoon, Eastern Time, to allow time to run a decent session.
If you're interested, hit me up on Facebook Messenger, or email me. Not adding those links, here, though, because I don't want Bot Attacked.
And remember, never buy a trampoline from a man with two broken legs.